Episode 100 – The 16 Founding Principles of Practical Survivalism on TSS.

Today’s Survival Show has evolved into 16 principles of success, survival and preparedness.  But I couldn’t have done it without you.  Tune in and I’ll discuss:

1 Never see failure as failure, but only as a learning experience.

2 Your mind is like a parachute, it works best when it’s open.

3 You get what you negotiate.

4 All problems cannot be fixed at the voting booth.

5 Children are the future of survivalism.

6 Failure is also a chance to develop your sense of humor.

7 Prepare mostly for every day emergencies, not unrealistic  theories.

8 Become an independent thinker,  check every idea with your “common     sense barometer.”

9  Get out of debt!

10 Prepare for Water and Food storage.

11 Prepare for Self Defense.

12 Develop a” sphere of influence.”

13 Learn a new skill every month.

14 Read something new every day.

15 Your home is your castle, be prepared to defend it.

16 Never neglect physical fitness.

Also, a tribute to the listeners and major contributors to this show and forum!

Don’t forget about the “Freedom Raffle.” Get your ticket now.

4 Responses to “Episode 100 – The 16 Founding Principles of Practical Survivalism on TSS.”

  1. Agreed! Good response and thanks for your insight, we are responsible for our own actions. That’s survivalism.

  2. YearZero says:

    I do agree that video games are great simulators. The military is using them for a wide range of applications. Maybe it is my bias having heard so many times that video games/tv/music made someone kill but to me the clip did come off as the video game made him do it. The video game just made him do it better. I would say that the failure in this specific instance of Carneal is parental failure and the increasing tendency of people to get away from personal responsibility. I find the opposite in terms of responsibility from this podcast and becoming/being a survivalist or a prepper. I see being a survivalist/prepper as being responsible for myself and not depending on others for what I can do for myself.

  3. I think you may have gotten the wrong message. Perhaps it’s my fault. Neither me, nor Dave Grossman were trying to make the point that video games cause crime. In fact, if you listen to his entire series of the Bullet Proof Mind, you’ll probably figure out that’s not what he was trying to say, in my opinion.

    The point, is that…using the example of Michael Carneal who committed the school shooting in Paducah, KY., he was able to do things with a gun that most people who don’t play shooting, arcade style video games…do. His skill level was far beyond the average kid his age, and it’s an easy argument that it’s because of the experience and repetition of those games. That’s the point. So the reason I put it…”are video games firearms trainers” is because I think there are certain skills you can learn from the realistic shooting style games. Now, I agree people kill people, not guns, nor video games, nor anything else. But an already unstable person like Michael Carneal can become even more of a danger by being exposed to such games, in my humble opinion.

    Thanks very much for your comment and your contribution to my show!

  4. YearZero says:

    I can’t disagree more with the comments from Lt. Commander Grossman (I think I got that right, if not my apologies). TV, video games, and music do not kill. People kill people. Correlation is NOT causality. I grew up starting with the original Nintendo. I would venture that 85% of my generation have played a video game. One of the first was Duck Hunt with a pistol and if the argument that video games increased the homicide rate then there should be an exponential explosion in the murder rate since the late 1980s. I am also not convinced by pure numbers. There are more car accidents today than in the past but there are also more cars. So by simply stating a number, yes it seems like a lot. But if you look at accidents per vehicles owned you would have a better idea of the trend.

    To make my point — Since the time Gatorade has been created, the crime rate has increased by as much as 350%. So Gatorade should be removed from the market as it is the cause of increased crime.

    I got these numbers doing a quick Google search for the date Gatorade was created and then the crime rate increase since then. Gatorade was created around 1965 and according to this wiki page you get the crime rate:
    http://en.wikipedia.org/wiki/Crime_in_the_United_States
    (second paragraph under ‘Crime over Time’)

    Have video games had an impact on my ability to handle a weapon and shoot accurately — I would say yes. About the only thing missing is the recoil and the loud noise when a round is fired. Have they contributed to me or the majority of my generation grabbing a pistol and killing – NO! Those who have done what the audio clip claimed are called outliers. As in, that is not normal, and statistically is not in the standard deviations of what is normal.

    Then again having to state that the vast majority of gun owners are law abiding citizens doesn’t make a good news story. The random postal worker that shoots up a post office cause of being fired makes a much better story when the headline can be “Going Postal”.